@startuml
sprite $label [48x48/16] {
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}


!define MATERIAL_LABEL(_alias) ENTITY(rectangle,black,label,_alias,MATERIAL LABEL)
!define MATERIAL_LABEL(_alias, _label) ENTITY(rectangle,black,label,_label, _alias,MATERIAL LABEL)
!define MATERIAL_LABEL(_alias, _label, _shape) ENTITY(_shape,black,label,_label, _alias,MATERIAL LABEL)
!define MATERIAL_LABEL(_alias, _label, _shape, _color) ENTITY(_shape,_color,label,_label, _alias,MATERIAL LABEL)
skinparam folderBackgroundColor<<MATERIAL LABEL>> White
@enduml